Activision Blizzard
California
Activision Blizzard
California
Game Programmer
3 rounds/stages
Programming skills in C++, experience with game engines like Unreal and Unity, knowledge of 3D modeling software like Maya
Questions about how I worked on a team, handled stressful timelines, communicated with other departments
Above average
Somewhat polite
Just right
Yes
Offered
Junior Game Programmer
Programmed gameplay features and debugged/optimized game code. Worked with designers and artists on implementation
2018
No
Poor (Needs Improvement, Lacking Clarity)
Management was disorganized and communication was poor. Directions changed frequently without transparency. Crunch was expected without support.
Poor (Needs Improvement, Lacking Support)
$75,000
In the end, they said no thanks. They said my coding skills were solid, but I needed to level up on optimization. They also said I needed to work on my system design skills, especially for handling massive amounts of data. It was a bummer.
In the end, they said no thanks. They said my coding skills were solid, but I needed to level up on optimization. They also said I needed to work on my system design skills, especially for handling massive amounts of data. It was a bummer.
No, expected compensation was not appropriate given challenging conditions and responsibilities.
Working on a beloved game franchise. Most colleagues were talented and passionate.
Toxic culture, unaddressed harassment, crunch expectations without support, mismanagement, poor work-life balance.
The work itself was fulfilling when possible but the wider environment made continued employment untenable. Growth was stifled by a regressive culture prioritizing commercial interests above basic human rights and dignity. The company’s lack of accountability damaged both well-being and career potential.
No